How Many Tippers? Cycle Time and Fleet Sizing for a Haul

The number of tippers a haul needs falls out of one figure, the cycle time, and most of the cycle is decided by the lead and the road before a single driver is hired.

Transport11 min read

In short

  • Cycle time is the time one tipper takes to be spotted, loaded, hauled, tipped and brought back under the excavator, including any waiting.
  • Tippers required is the tonnes per hour to be moved divided by the tonnes one tipper moves in an hour, which is its payload multiplied by its trips per hour.
  • With a 16 tonne payload, 20 km/h loaded and 30 km/h empty, holding 200 tonnes an hour takes 3 tippers over a 1 km lead, 5 over 2 km and 8 over 5 km.
  • The excavator sets the ceiling. One machine that needs four minutes to spot and load a tipper cannot deliver more than about 200 tonnes an hour, however many tippers are sent to it.
  • A rough haul road slows both legs of every trip, so it costs the same tippers as a longer lead.
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Send too few tippers to a face and the excavator sits with a full bucket in the air while the hopper runs empty and the plant crushes nothing. Send too many and they queue with their engines running. Both can be seen from the site office, and both come from the same sum, done wrongly or not done.

This is how to calculate the number of tippers required for a haul: the parts of a cycle, the tipper cycle time calculation, a table by lead distance, and the excavator and tipper matching underneath it. The figures are for face-to-hopper work in a quarry. The method is the same for an embankment haul or for plant to road head.

What cycle time is and what it is made of

Tipper cycle time is the time from one tipper pulling in under the excavator to the same tipper pulling in again. It has six parts.

  • Spot. Reversing in and standing where the bucket can reach. Short where the loading point is laid out for it, long where the tipper has to turn on a cramped bench.
  • Load. The number of bucket passes multiplied by the excavator's swing cycle.
  • Haul. The lead at loaded speed. The ramp out of the pit decides most of it.
  • Tip. Reversing to the hopper or tip head, raising the body, lowering it and pulling clear.
  • Return. The same distance, empty and quicker.
  • Wait. Queueing at the excavator or at the hopper. On a balanced fleet it is small. It is never nil.

Spot, load, tip and wait are fixed time: they do not change with distance. Haul and return are variable time and grow with the lead. On a short quarry haul the fixed time dominates, and a better loading layout is worth more than a faster truck. On a long haul it is the other way round.

The tipper cycle time calculation

The formula

Cycle time (min) = spot + load + haul + tip + return + wait

Trips per hour = working minutes in the hour ÷ cycle time

Tonnes per tipper-hour = payload × trips per hour

Tippers required = tonnes per hour needed ÷ tonnes per tipper-hour, rounded up

Every figure that goes into it is an assumption until someone has stood on site with a watch. These are the ones used below.

  • Payload: 16 t, a 10 wheeler at its legal weight. See tipper capacity by axle configuration.
  • Spot and load: 1 minute to spot, 3 minutes to load, taken as seven passes at about 25 seconds each.
  • Speed: an average of 20 km/h loaded and 30 km/h empty, on a maintained quarry haul road no steeper than the 1 in 16 that DGMS allows.
  • Tip and wait: 1.5 minutes to tip and pull clear, and 1 minute of waiting allowed in every cycle.
  • Working hour: 50 minutes, to cover fuelling, tea, shift change and the stops nobody plans.
Worked example: 200 tonnes an hour to the hopper over a 1.5 km lead

Fixed time = 1 + 3 + 1.5 + 1 = 6.5 min

Haul = 1.5 km ÷ 20 km/h × 60 = 4.5 min

Return = 1.5 km ÷ 30 km/h × 60 = 3.0 min

Cycle time = 6.5 + 4.5 + 3.0 = 14.0 min

Trips per hour = 50 ÷ 14.0 = 3.57

Tonnes/tipper-hour = 16 t × 3.57 = 57 t

Tippers = 200 ÷ 57 = 3.5, so 4

Four tippers running, and a fifth so that a puncture is not a plant stoppage

Trips per shift and tippers needed by lead distance

The same assumptions and the same 200 tonnes an hour, for leads from half a kilometre to ten. A shift is taken as 10 hours on site, which at 50 minutes to the hour is 500 working minutes.

Tippers to hold 200 t/h · 16 t payload, 20 km/h loaded, 30 km/h empty, 6.5 min fixed time
One-way leadCycle timeTrips per tipper per shiftTonnes per tipper-hourTippers needed
0.5 km9.0 min5589 t3
1 km11.5 min4370 t3
2 km16.5 min3048 t5
3 km21.5 min2337 t6
5 km31.5 min1525 t8
10 km56.5 min814 t15

Working tippers only. Add spares for breakdowns and tyres. On a public road the speeds, and with them the whole table, change with traffic and the towns on the route.

Read down the last column and the cost of distance is plain. Each extra kilometre of lead adds five minutes to the cycle and, at this tonnage, a tipper and a quarter to the fleet. That is the mechanism behind how lead distance drives the aggregate rate, and on an embankment job it is why the mass haul diagram gets drawn before the fleet is hired.

Excavator and tipper matching

The table assumes the excavator can load whatever is sent to it. It cannot. A machine that needs a minute to have a tipper spotted and three minutes to fill it turns out one tipper every four minutes: 12.5 loads in a 50 minute hour, which is 200 tonnes. That is the ceiling for one loading point at these figures, and it is why the example was set at 200. To move more, open a second loading point with a second excavator, fit a bigger bucket, or shorten the swing by standing the tipper where the excavator turns through a right angle or less.

Bucket passes per tipper are the other half of the match. Four to seven is the range to aim for. With fewer than three, each pass is so large a share of the payload that the last one either short-loads the tipper or overloads it, and a bucket that size punishes the body when it drops rock from height. With more than about ten, the excavator is too small for the truck: the tipper stands for five minutes and a queue forms behind it.

Passes to fill a 16 t tipper with blasted rock

Bucket, heaped = 1.6 m³

Fill factor in blasted rock = 0.85

Loose density = 1.65 t/m³

Tonnes per pass = 1.6 × 0.85 × 1.65 = 2.24 t

Passes = 16 t ÷ 2.24 t = 7.1, so 7

Seven passes at about 25 seconds is the 3 minute load used above

Fill factor is where the blast turns up in the haul. Well-fragmented rock fills a bucket. Slabby oversize bridges across the teeth and leaves it half empty, so the pass count and the loading time both climb. A bench too narrow for the tipper to stand beside the excavator, instead of behind it, does the same thing to the swing, and that was a bench design decision made months earlier.

What under-trucking and over-trucking look like

Under-trucked. The excavator waits. It tidies the muckpile, sorts oversize, or sits with a loaded bucket hanging. The hopper level falls, the feeder is slowed to keep the jaw fed, and the plant's tonnes per hour drop to whatever the tippers bring. The fleet looks efficient because every tipper is always moving. The expensive machines are the ones standing.

Over-trucked. The tippers wait. There is a queue at the excavator and another at the hopper, and tippers arrive in bunches because on a single-lane road the slowest one sets the pace. Diesel burns at idle, and the cycle measured with a watch is longer than the one calculated, all of it in the wait.

The check takes ten minutes. Stand at the loading point and count. If the excavator is waiting more often than a tipper is, add a tipper. If there are usually two or more tippers standing, take one off or open a second loading point. Then time five full cycles and put the real figures into the formula in place of the assumptions.

A bad haul road is a longer lead

Everything above took 20 and 30 km/h as given. On a rutted, unwatered or over-steep road those become something like 12 and 18, and the arithmetic does not care why the tipper is slow.

The same 2 km lead on a poor road

Haul = 2 km ÷ 12 km/h × 60 = 10.0 min

Return = 2 km ÷ 18 km/h × 60 = 6.7 min

Cycle = 6.5 + 10.0 + 6.7 = 23.2 min

Tippers = 200 ÷ (16 × 50 ÷ 23.2) = 5.8, so 6 in place of 5

Lead with that cycle on a good road = (23.2 - 6.5) ÷ 5 min per km = 3.3 km

The road has added 1.3 km to a 2 km haul, and one tipper to the fleet

That extra tipper is there every shift for the life of the quarry, with its driver, its diesel and its tyres, set against the grader and water tanker time it takes to keep the road. The geometry and surfacing that prevent it are in quarry haul road design.

Sizing the fleet for your haul

Three numbers size a fleet: the tonnes per hour the plant or the paver needs, the one-way lead, and the legal payload of the tipper. Add the excavator's bucket and the loading point can be checked as well. We run our own tippers from face to hopper and from plant to road head, loaded by our own excavators, so the match between the two is ours to get right and not a negotiation between two contractors. If you have a haul to price, send the lead, the monthly quantity and the material, and say what the road is like. The fleet is on the transportation page and the loading end on mining operations.

Standards and references

  • Caterpillar Performance Handbook, sections on estimating cycle times, bucket fill factors and fleet matching
  • Ministry of Road Transport and Highways, Notification S.O. 3467(E) dated 16 July 2018, maximum safe axle weight, as amended on 6 August 2018
  • Directorate General of Mines Safety, Notification G.S.R. 976(E) dated 1 October 2018, Conditions for Haul Roads

Published 10 October 2026 by Sansar Infra LLP. Specifications and rules are revised; the edition your contract cites, and the current notification, govern over anything written here.

Asked often

Short answers

01How do you calculate the number of tippers required?

Work out the cycle time for one tipper: spot, load, haul, tip, return and wait. Divide the working minutes in an hour by the cycle time to get trips per hour, and multiply by the payload to get tonnes per tipper-hour. Divide the tonnes per hour you need by that figure and round up, then add spares.

02What is tipper cycle time?

Cycle time is the time a tipper takes to complete one round trip, from pulling in under the excavator to pulling in again. It is made up of fixed time for spotting, loading, tipping and waiting, and variable time for the loaded haul and the empty return. On a 1.5 km quarry haul with a 3 minute load and average speeds of 20 to 30 km/h it works out at about 14 minutes.

03How many trips can a tipper make in a shift?

Divide the working minutes in the shift by the cycle time. With 500 working minutes, 6.5 minutes of fixed time and average speeds of 20 km/h loaded and 30 km/h empty, a tipper makes about 43 trips over a 1 km lead, 30 over 2 km and 15 over 5 km. Slower roads or a longer queue cut those figures directly.

04How many bucket passes should it take to load a tipper?

Four to seven passes is a good match between excavator and tipper. Fewer than three makes it hard to load to the right weight and is hard on the tipper body. More than about ten means the excavator is too small for the truck and tippers will queue.

05How many tippers can one excavator load in an hour?

It depends on the time to spot and load each one. At four minutes a tipper, an excavator loads 15 in a full hour and about 12 in a 50 minute working hour, which is roughly 200 tonnes with a 16 tonne payload. Sending more tippers than that to one loading point only lengthens the queue.

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